Computer Animation Arts - Alumni
OGR 07/03/2015Hey Jamie,Impressed by the focus of your research - you seem to have a very clear idea of your audience. Your thumbnails suggest a sort of 'exploded diagram' approach - i.e. treating your influenza virus as component that sort of unscrews or 'unpacks' itself. I like this idea, and I can really see how great sound-design could enrich this idea - so we 'hear' the virus 'unscrewing' - we have a sense of it dismantling.I came across these examples of 'exploding diagrams' - might be useful:https://www.youtube.com/watch?v=oHFa8r1D82shttps://www.youtube.com/watch?v=KEw-RE33LYkIn terms of style and art direction, I think you can be bold and step away from biological/organic visuals, and just embrace a clean, graphical and diagrammatical approach; so, you needn't spend time modelling/texturing all the soft corrugations of an artery, you can make the interiors into clean, symmetrical places - more 'Torn' than 'Fantastic Voyage' - take a look at these examples of highly abstracted 'white space' animations for an example of how 'uncluttered' and stylised you could make this world of yours:http://ucarochester-cgartsandanimation.blogspot.co.uk/2011/04/cgaa-one-day-maxim-zhestkov.html
Okay cheers Phil, the links have given me allot more ideas I can work on. And I like the idea of a more 'Tron' styled world, I think that would be quite interesting.