The model itself is coming along nicely, though it is still different to the concept I believe it to be successful on its own. With further development I will try increasing the look of a few aspects of the design to make the model more like the concept.
In terms of detail I think it is nearing completion, maybe some more small things to fill out some bare spaces and then some extra bits to get more of the alien feel.
This is an update on how far I have got with this model. From the last post a lot has been achieved, however there is still much much to do in terms of modelling. I believe some of the core design from the concept has been lost in translation and must be looked at. however I am very happy with the way this model looks so far.
I have decided to start creating the PC vehicle. After blocking shapes for size guiding, I have started modelling in more detail. In terms of reference at this point i am leaning heavily on tanks from WW2 and the modern era. I will then move onto the for unique aspects of my original design. Though still far from complete this is an update on my current progress.
This is the current stage of the Recon class for the xbox alien race. In keeping with the theme it has a concealed part. In terms of scale this unit is small, for working with other units to cover more ground.
I am re-visiting my designs for my Xbox alien race. The previous designs were lacking some aspects of the Microsoft/Xbox design criteria. In this new design i have made a more sleek and fractal design, also playing on the idea of the 'spying' I thought it may be ideal to have a sleek corporate outside while having hidden features underneath. Things such as a visor covering one large eye and hidden guns depending on unit type etc.
Other designs such as the vehicles will show other interesting shapes and forms, however for this unit I feel a more traditional humanoid form is the better option.
On a design note the surface is supposed to be a gloss black and gloss grey, like the elite Xbox controller. I found this effect hard to achieve.
Updating on my progress, I am at a point of refining three of
my basic unit designs for my Xbox alien race. Having first developed the ranged
unit, I believe it would make sense for this race to use a core base in all its
infantry. As such I have adapted the designs for their specific purpose. The
support class of infantry now has a more stable platform to use its heavier
weaponry. While the recon class of infantry now has an adaptive camouflage and accompanying
I have researched the types of units generally found in
similar games to gain an idea of the models I will make in this project.
Infantry are generally the smallest unit type in a game.
Some games offer variations of design and equipment and as a result, they start
to perform more specialised roles.
For the purpose of this project, Infantry can be roughly
grouped into four classes.
Melee Units fight
hand to hand. They tend to be very strong and heavily armoured simply because
they engage the enemy at close range.
Ranged Units form
the majority of infantry types. They have the advantage of opening fire at a
distance. Generally, they will be equipped with standard weaponry and form the
bulk of a force.
(Ranged unit example)
specialise in repelling regular infantry types, these units use higher armour
and guns with a higher ammunition count to repel and supress the enemy.
(Defensive unit example)
disappear from view or remain hidden from the enemy in some way. Spies are
designed to penetrate enemy lines. Another variation is the Sniper who is a
stealthy unit that assassinates other infantry at long range while gaining tactical
(Spy unit example)
Vehicles are generally the dominant unit on the ground, and can
provide vast amounts of armour, power and manoeuvrability. For the purpose of this project they can be grouped into these four unit's.
Tanks come in
every size and shape. Variations on the tank include large gun carriers, armoured
cars, half-tracks, and the armoured personnel carrier (APC), which can transport
Bikes and Buggies
are light high-speed vehicles. Often in games, they are some kind of bike,
trike, all terrain Jeep or other. They are generally lightly armed and often
Mechs are heavily
armed robots with high-tech weapons, heavily armoured and of great size, these
vehicles provide superior power to infantry stalemates where less mobile
vehicles cannot reach.
Artillery is stationary
unit that can shell opponents beyond visual range. Some games offer nuclear
silos and rocketry which fulfil the same role.
units that fly through the air. They are usually the fastest units in the game
with the widest field of view. Aircraft come in four major type. Fighters,
Bombers, Scouts and Transports. Fighters target enemy aircraft, but have little
effect against the ground, Bombers are slower and target the ground, Scouts high
speed, lightly armed units that are designed to search and provide recon, and
Transports take units in and out of hard to reach trouble spots.