Tuesday, 26 April 2016

Super car - Interior

While my main models are rendering I have created the interior for the Jonny Wilkinson car.

UV vehicles

While I have textured my models and am still rendering I have gone back to do the UV's. The reason they were not done originally was because the time it takes to render my scenes was too long and I wouldn't of had time. However I can now go back at a later time to re-texture my models.

Monday, 25 April 2016

Camera Test

Originally I had planned to do multiple camera movements for each vehicle, I will still do this at a later date but at this point it looks like it will be one movement per vehicle due to high render times.

Friday, 15 April 2016

Lighting Tests - Plane

In this post I am exploring lighting in terms of a more studio shot feeling. With glossy texture and strong lighting.

Plane final.

The first shot was simple with an undefined edge and weaker light.

The second shot has a more defined specular reflection.

The third shot has a more refined light.

The fourth shot moves the camera to create a cleaner light path.

The fifth shot shows the more desired long light streak.

Wednesday, 6 April 2016

Jason Robinson Build

 The engines on the jet. After looking at reference material and online 3D models I have created this for my aircraft.

Jonny Wilkinson car - update

There is just a few mesh problems as seen below then onto the interior.