Saturday, 7 May 2016

Pipeline 2 - Checklist

Pipeline 2: Modelling: (1 - 3)


Pipeline 2: Baking Maps: (4 - 6)


Pipeline 2: Diffuse Maps (7 - 14)
(sharing the same link)


Pipeline 2: Shader FX (1 - 6)



Dynamics 1 - Legacy Particles (1 - 17)

Part 17 - Spriteshttp://jamiewathen.blogspot.co.uk/2016/05/dynamics-part-17-sprites.html

Lighting & R 2: Mental Ray ( 1 - 11 )
 (sharing the same link after Part 1) 

Part 1 - Samples and Quality Controlhttp://jamiewathen.blogspot.co.uk/2016/05/maya-mental-ray-part-1-samples-quality.html

Part 2 -  Final Gatherhttp://jamiewathen.blogspot.co.uk/2016/05/mental-ray-part-2-final-gather.html
Part 4 - Physical Sun and Skyhttp://jamiewathen.blogspot.co.uk/2016/05/mental-ray-part-4-physical-sun-sky.html
Part 5 - Portal Lightshttp://jamiewathen.blogspot.co.uk/2016/05/mental-ray-part-5-portal-lights-updated.html
Part 6 - Mia Material X Shaderhttp://jamiewathen.blogspot.co.uk/2016/05/mental-ray-part-6-mia-metarial-x-shader.html
Part 7 - HDR Lightinghttp://jamiewathen.blogspot.co.uk/2016/05/mental-ray-part-7-high-dynamic-range.html
Part 9 - Ambient Occlusionhttp://jamiewathen.blogspot.co.uk/2016/05/mental-ray-part-9-ambient-occlusion.html

Adaptation A - Final Submission 

Infographic  http://jamiewathen.blogspot.co.uk/2016/02/adaptation-submission_5.html

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