Tuesday, 28 February 2017
Friday, 24 February 2017
Wednesday, 15 February 2017
Tuesday, 14 February 2017
Thursday, 9 February 2017
In keeping with the original design, I have created a face-plate to disguise the drone like head of this robot. The neck with all its intricacy was the hardest part so far, while using a lot of reference images to help construct a believable head.
Tuesday, 7 February 2017
Monday, 6 February 2017
xbox_TurnAround from jamie wathen on Vimeo.
With the completion of this vehicle, all three vehicle base models are finished. This model while providing some new techniques, was the simplest in terms of its complexity of the three designs, thus it took the least time to build.
I will next work on the character models, being organic characters these will provide their own challenges, I will start with the robot design as this will remove the only hard surface character.
Wednesday, 1 February 2017
PS4_Vehicle_turnaround from jamie wathen on Vimeo.
The base model is now finished, after many difficult hours. With this build I wanted something that appeared more bare boned, a lot of mech's you see are quite big and bulky, this was designed for a faster more agile approach. The area for the pilot should also be to scale.
I will now move on to the third and final vehicle before progressing further with these or beginning the character process.